9's — also called Nines or 5-3-1 — is the classic threesome game. Every hole is worth exactly nine points: best score takes 5, middle takes 3, worst takes 1. With four players the worst gets 0 (5·3·1·0).
There's no waiting for a match to develop — every hole pays somebody, and no one is ever out of it.
Two players tied for best? They share the 5 and the 3 — four points each. Three-way ties split evenly. The nine points always add up; nobody argues math on the green.
Battle Tees keeps the fractions exact (down to twelfths) so pooled splits never round away a point.
Blitz: win the hole by two or more strokes and sweep all nine points.
Closest to pin: a bonus point on par 3s — ball must be on the green, no carryover.
Never pick up. This is the one game where a bad hole still pays. Third place out of three is a point, and over 18 holes those single points decide more matches than the birdies do. Walking off in disgust hands a free 3 to someone.
The middle score is the real battleground. Everyone chases the 5, but the gap between taking 3 and taking 1 is the same two points — and the 3 is far easier to get. Playing for a safe par when the group is in trouble is usually worth more than a hero shot at a tucked pin.
Use the pooling. Tied for best splits the 5 and the 3 into four apiece. If you can't beat the leader, matching them is worth almost as much. That changes putting strategy on the green: sometimes the correct play is to guarantee a tie rather than gamble on a win.
Blitz changes everything. With the sweep rule on, winning a hole by two takes all nine. Now separation matters more than safety, and a two-shot swing is worth chasing. Know which version you're playing before the first tee.
Golf's oldest problem is the odd number. Most money games want a foursome, and a threesome ends up inventing something awkward. 9's was built for exactly three players and it shows — the math lands clean, every hole pays somebody, and nobody sits out.
It's also the most transparent game on the board. Nine points, every hole, split three ways. There is never an argument about what a hole was worth, which makes it the ideal game for a group that has one guy who likes to relitigate the math.
And it stays alive to the end. Because every hole pays, a player four holes back is never actually dead — they just need a run.
9's is scored in points and settled at whatever a point is worth. A full 18 puts 162 points in play, and the winner-to-loser spread usually lands somewhere around 30–50 of them.
Note the smaller numbers than Wolf — there are a lot more points in circulation here, so a quarter a point already means a $10–15 round. Groups that set a dollar a point are usually playing for more than they intended.
Strokes are taken off the low man — the dots on the score entry show exactly which holes give a stroke, so mixed-handicap groups play dead even.