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Junk game art

Junk

Greenies, sandies, barkies — points for the good stuff

The game in 20 seconds

Junk is points for the good stuff — a birdie, a greenie, a sandy, a chip-in. Every item is worth points, and at the end the points are paid on the difference between every two players.

It's a side game: it rides on top of your main game and can't be played on its own. Two, three or four players.

Getting it on the card

The items

Items stack: one hole can pay a birdie, a polie and a sandy.

Claiming it

Hole 1 · par 4Nate birdies → Birdie +1.
Greg is in the bunker, gets up and down for par, taps Sandy → Sandy +1.
Tyler is in the sand too and taps Sandy, but makes 5 → nothing.
Hole 3 · par 5Tyler makes 3 → Eagle +2, no birdie on top.
Nate holes one longer than the flagstick for birdie → Birdie +1, Polie +1.
Greg hits a tree and makes 6 → no barkie.

The greenie

On a par 3 the greenie goes to whoever is closest to the pin — the Closest to pin pick on the Score screen — and they still have to make par or better.

No pick made? If only one player claimed the greenie, it's theirs. If two claimed it, the Score screen asks you to pick Closest to pin.

Hole 2 · par 3Tyler is closest and two-putts for par → Greenie +1.
Mike misses the green and chips in for 2 → Birdie +1, Chip-in +1.
The odd one · par 3Greg is closest but three-putts for a 4.
No greenie — and it doesn't drop to the next closest. Nobody gets it.

The 3-putt

Off unless you turn it on. Set it from −1 to −5, and every hole with three putts or more costs you that. It reads your putts — nothing to claim.

Hole 1 · 3-putt at −1Greg and Mike 3-putt, Tyler 4-putts — each loses a point.
Nate two-putts: Nate is 1 up on all three, +$3 at $1 a point.

Handicaps

None. Junk runs on gross scores — a birdie is a real birdie and par is real par. Strokes don't change a single point; net or gross, the totals are the same.

💰The money

Every two players settle the difference in their junk points, at the $ per pt you put on the Junk card under Settle up on the Standings screen.

After holes 1–3, at $1 a pointNate 3, Tyler 3, Mike 2, Greg 1.
Nate: 2 up on Greg, 1 up on Mike, even with Tyler → +$3. Tyler the same → +$3.
Mike: 1 up on Greg, 1 down to Nate and Tyler → −$1.
Greg: 2, 1 and 2 down → −$5.

It folds into the one payout with your other games. Battle Tees never touches the money.

Options in Battle Tees

An eagle never pays less than a birdie: turn Eagle off, or set it below Birdie, and an eagle pays as a birdie.

Set them before the first hole; they stay for the round. Junk picked up mid-round can be set until its first hole is in — Standings has a Set junk points button until then.

⚡How to win it

Variations you'll hear about

Arnies. Some groups pay a point for a par made without hitting the fairway. Battle Tees doesn't have an Arnie.

If you like Junk, try these

⚔️  Play Junk in Battle Tees — request beta access Battle Tees — fourteen golf games, one scorecard, settled before the parking lot