Everyone tees off, the team picks the best shot, and everyone plays their next shot from that spot. One score per team per hole. Lowest team total wins.
It's the format of charity events and member-guests everywhere — fast, forgiving, and social.
2 v 2: Battle Tees applies the USGA two-player scramble allowance — 35% of the low course handicap plus 15% of the high — as net strokes for the higher team.
One team (all four): tournament mode. The whole group plays one ball and the app keeps the official card with the 25/20/15/10% four-player allowance.
Order of play is a strategy. Send your most reliable player first to guarantee a ball in position, then let the big hitters swing freely from safety. Reversing that — hero first, then pressure on the steady player — is how scramble teams throw away shots.
Putt worst-to-best, always. Every player before the last one is a free read: same line, same speed, no consequence. Teams that putt in random order are giving away a stroke a side.
Take the aggressive line on par 5s and short par 4s. With four attempts, the expected value of going for it is far better than it is in your own ball. Scramble scores are won on the holes where you can get greedy.
Play from the best position, not the best-looking shot. A ball forty yards further back in the fairway often beats one closer but in the rough — especially if your group has a preferred yardage.
Scramble is the format where nobody has a bad day. Your worst shot disappears the second somebody else hits a good one, which means the pressure evaporates and the conversation starts. It's why every charity event and member-guest on earth runs one.
It's also the fastest way to bring a beginner into a money game. A new golfer who would be miserable playing their own ball can contribute one great drive on one hole and be a hero for the rest of the round.
And it's genuinely fun to watch a team gel — four people converging on one ball, arguing about the line, then all making the same putt in sequence.
In 2 v 2, scramble settles team against team on strokes of difference: the margin is paid once by the losing pair and split evenly between them. In one-team mode there is nothing to settle — you're building a card for a committee, not a bet.
Team scramble scores cluster tightly — a normal 2 v 2 finishes within 2–6 strokes — so the per-stroke number needs to be higher than in individual stroke play to make it interesting.
In one-team mode there's nothing to settle — hand the card to the committee. In 2 v 2, settlement pays by strokes of difference.